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Isak Rehnborg
Isak Rehnborg
OPEN TO WORK

Programming meets Tech Design

Technical Game Designer - Gameplay Programmer specializing in Unreal Engine 5, C++, Blueprints and extensible system design. I focus on building the flexible foundations that bring gameplay concepts to life.

Titles Worked On

A showcase of projects where I've bridged the gap between creative vision and technical implementation.

Whisper of Seasons

7 Weeks
Unreal Engine 5 / Blueprints

Itch.io
UE5 Modular Systems Puzzle Design

Castlebound

4 Weeks
Unreal Engine 5 / C++ / Blueprints

Itch.io
UE5 C++ Horror Systems

Dead Sector

4 Weeks
Unity / C#

Itch.io
C# Jira Remote Teamwork

Warehouse Havoc

7 Day Jam
Unity / C#

Itch.io
Unity C# UI/UX

Purrsuit of Freedom

3 Weeks
Unity / C#

Itch.io
C# Physics Locomotion
Isak Rehnborg

Who am i?

My name is Isak Rehnborg, and I am a Technical Game Designer / Gameplay Programmer with a deep focus on bridging creative intent with technical execution.

My hobby since I was a kid has always been playing video games, until I noticed I was constantly thinking about how I would change "that" part of a game to make it more my style and more fun. That curiosity gave me the urge to learn, graduate, and now look for a job in the industry where I can deliver my passion for games to the world.

Education: Futuregames

Specialization – Advanced Gameplay Programming

• Data Structures & Algorithms • Game Programming (C++/C#) • Network Programming • 3D & Shader Programming • Artificial Intelligence • Computer Technology • Professional Development • 4x Major Game Projects

Design Mindset

  • Player-Centric Feedback Loops
  • Emergent Gameplay Systems
  • Rapid Prototyping

Fun Facts

  • Published 4 titles (Not including 10+ side projects)
  • Ranked #116/2200 in Gameplay - Brackeys Game Jam 2025.1
  • Built a custom UE5 Camera Manager "because I enjoy them"

My Philosophy

I believe when making games, the developer should never be bored when playing their game.

To satisfy this, You have to support the project with scalable code and blueprints built for the future.

As a Technical Game Designer - Programmer, I ask: "Is it fun? Is it performant? Is it doable & maintainable?"

Strive for

  • Memory-Safe C++
  • Data-Oriented Design (DOD)
  • Tooling for Simplified Workflow
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Let's build something together.

Currently open to Technical Design and Gameplay Programming roles. Whether you have a question or just want to say hi, my inbox is always open!