Technical Game Designer - Gameplay Programmer specializing in Unreal Engine 5, C++, Blueprints and extensible system design. I focus on building the flexible foundations that bring gameplay concepts to life.
A serene, Journey-inspired adventure. Restore harmony to a world trapped in silence by awakening spirits across the four shifting seasons.
A girl, a mad queen, and a cursed castle. Uncover the horror-filled secrets of the Blackthorn lineage in this atmospheric puzzle-horror experience.
A showcase of projects where I've bridged the gap between creative vision and technical implementation.
My name is Isak Rehnborg, and I am a Technical Game Designer / Gameplay Programmer with a deep focus on bridging creative intent with technical execution.
My hobby since I was a kid has always been playing video games, until I noticed I was constantly thinking about how I would change "that" part of a game to make it more my style and more fun. That curiosity gave me the urge to learn, graduate, and now look for a job in the industry where I can deliver my passion for games to the world.
Specialization – Advanced Gameplay Programming
I believe when making games, the developer should never be bored when playing their game.
To satisfy this, You have to support the project with scalable code and blueprints built for the future.
As a Technical Game Designer - Programmer, I ask: "Is it fun? Is it performant? Is it doable & maintainable?"
Currently open to Technical Design and Gameplay Programming roles. Whether you have a question or just want to say hi, my inbox is always open!