OPEN FOR WORK

Bridging Design
with High-Performance Code

Technical Game Designer specializing in Unreal Engine 5, C++, and scalable gameplay architectures. I build the systems that make games feel alive.

Featured Systems

Technical architecture and design philosophy behind my work.

Futuregames / Unity

Project: "Dead Sector"


GAMEPLAY SHOWCASE

The Role: Project Owner

Handled Jira workflows alongside production. Led a remote cross-border team of students from Malmö and Warsaw, practicing professional remote teamwork.

Technical Contribution

Architected Ability Design and Player Controls, collaborating closely with artists to ensure visual-mechanical synergy.

View on Itch.io
Jira Ability Design Remote Teamwork
Unity / C#

Project: "Bandit"


DEMO VIDEO

The Challenge

Creating a responsive and fluid feline movement system that feels agile yet grounded.

My Solution

Developed custom Unity C# Game Mechanics focusing on physics-based locomotion and intuitive player controls.

C# Physics Locomotion Unity
C++ / HLSL

Project: "Void Runner"


TECH BREAKDOWN

The Challenge

Switching gravity caused jitter and broke character movement prediction in multiplayer.

My Solution

Rewrote the CharacterMovementComponent to support arbitrary gravity vectors using custom Quaternion-based rotation lerps.

Physics Programming Netcode Math

About Me

I am a Technical Game Designer with over 5 years of experience in the industry. My passion lies at the intersection of creative vision and technical execution.

I started my career as a gameplay programmer, which gave me the deep technical foundation needed to understand how games work under the hood. Today, I use that knowledge to design systems that are not only fun for players but also efficient for developers.

Whether it's architecting a complex AI sensory system or building custom editor tools to speed up level design, I focus on creating scalable solutions that empower the entire team.

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Quick Facts

  • Shipped 3 AA titles
  • 10k+ lines of C++ in UE5
  • Led a team of 4 technical designers

My Philosophy

I believe that the best game design is invisible, supported by robust and scalable code. As a Technical Game Designer, I don't just ask "Is it fun?"—I ask "Is it performant, maintainable, and extensible?"

Design Mindset

  • Player-Centric Feedback Loops
  • Emergent Gameplay Systems
  • Rapid Prototyping

Technical Mindset

  • Memory-Safe C++
  • Data-Oriented Design (DOD)
  • Tooling for Designers

Let's build something together.

Currently open to Senior Technical Design and Gameplay Programming roles. Whether you have a question or just want to say hi, my inbox is always open!

Email Me
LinkedIn GitHub