Technical Gameplay Designer specializing in Unreal Engine 5, C++, Blueprints and extensible system design. I focus on building the flexible foundations that bring gameplay concepts to life.
A Horror game focused on puzzle and mood in a Steampunk environment.
A girl, a mad queen, and a cursed castle. Uncover the horror-filled secrets of the Blackthorn lineage in this atmospheric puzzle-horror experience.
My name is Isak Rehnborg, and I am a Technical Gameplay Designer with a deep focus on bridging creative intent with technical execution. My hobby since I was a kid has always been playing video games, until I noticed I was constantly thinking about how I would change "that" part of a game to make it more my style and more fun. That curiosity gave me the urge to learn, graduate, and now look for a job in the industry where I can deliver my passion for games to the world.
I believe that the best game design is when the creator can play the game from start to release without ever getting bored, supported by scalable code and blueprints built for the future. As a Technical Gameplay Designer, I ask: "Is it fun? Is it performant? Is it doable & maintainable?"
I enjoy the creative side of when puzzles/features are set up to be,
challenging & informative but still fun & rewarding.
Currently open to Technical Design and Gameplay Programming roles. Whether you have a question or just want to say hi, my inbox is always open!